Jun 21, 2011, 12:05 AM // 00:05
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#1
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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Hex Eater Signet
IMO very underrated skill. I mean, it's just great energy management in hex-heavy areas. Of course it works best when balled since you get the most of it. And while better players usually do lots of micro, I don't, so my heroes are simply surrounding me. Especially when you're using one of the aggro-and-forget builds, which I do.
What this skill does in these circumstances is remove one hex from each of 3-4 (depending on your location among heroes) heroes and you. In addition you get 3 energy (with insp anywhere from 8 to 12, which is default for most of mes builds) for each hex.
6-15 energy and free hex removal every 25 seconds sounds sexy to me. And even sexier when you run an AP build, which some of you could still do.
All in all, it's the type of skill I like - both passive and active energy management that doesn't require much thinking and becomes very useful in some areas. IMO better than inspired hex (doesn't apply to monster-only hexes).
And yes, my first char is a Mesmer and I still like to use some skill while playing, but not when grinding titles ;p
Why is so nice a skill being utilized in only one "Great" build on gwpvx and only as a variant? Does it really suck?
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Jun 21, 2011, 02:32 AM // 02:32
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#2
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Ascalonian Squire
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I vote yea for Hex Eater Signet as well. I usually run it on one of my four mesmers plus Shatter Hex, and I'm covered on hex removal for the most part.
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Jun 21, 2011, 02:50 AM // 02:50
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#3
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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Its an ok skill. My biggest problem with it is the long recharge, making it less viable as a hex removal skill when 8-12 second recharge for hex removal exists. Plus, I find that when multiple hexes are applied to my party, they are usually applied to the same party member rather than spread around the party. Also, it can be problematic if using melee heroes, as the touch range means that your mesmer has to waste time running to the target to use the signet. Still, its useful if you anticipate running into large amounts of AoE hexes like arcane conundrum or shared burden.
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Jun 21, 2011, 03:15 AM // 03:15
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#4
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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For it to almost be effective you have to put a good sum of attribute points in for it. Not worth it IMO
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Jun 21, 2011, 09:08 AM // 09:08
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#5
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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I just didn't like the Touch Skill aspect of it.
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Jun 21, 2011, 02:45 PM // 14:45
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#6
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Desert Nomad
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Yeah, its pretty awesome. Mesmer Hero builds always have plenty of space left over for utility skills, and HES only requires a mild attribute investment. Also amazing with Keystone builds for obvious reasons.
Single target hexes generally don't ruin groups, they only make enemies die slightly slower. AoE hexes are what bring down groups.
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Jun 21, 2011, 02:48 PM // 14:48
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#7
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Forge Runner
Join Date: Mar 2008
Profession: Me/
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Some of the mesmer builds on PvX are likely edited by people who aren't the most active mesmer players. You could of course add the skill yourself or suggest it on a build's talk page, but Lanier's right about the recharge.
Last edited by Cuilan; Jun 21, 2011 at 02:51 PM // 14:51..
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Jun 21, 2011, 03:26 PM // 15:26
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#8
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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The "Touch" aspect and meh recharge are what keep that skill very underrated.
Otherwise would be quite good....but in certain situation (massive aoe hex, your caster clumped toghether, etc) it can turns out great.
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Jun 23, 2011, 07:13 PM // 19:13
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#9
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Academy Page
Join Date: Mar 2008
Guild: Blood Templars Order
Profession: Me/
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Touch aspect isn't that bad, since you can, umh, touch yourself... or maybe "self-target" it. Recharge is inconvenient, I admit. As for att investment, I always put 8-9 into inspiration when running balanced build - I'm using Mandragor atm.
Well, I''m not the only one liking it. Obviously it's nothing more than a utility skill, but nice to have imo.
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Jul 04, 2011, 01:24 AM // 01:24
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#10
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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I'd run it on a Keystone build for hex heavy areas if hex removal wasn't a priority on a monk. Keystone negates the recharge consideration entirely.
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